

accessify.live enabled fans at the Ice Hockey World Championship 2026 in Switzerland to access live arena audio, live commentary, transcription and translation directly on their smartphones. The service was available in Zurich and Fribourg and gave visitors a simple way to follow the in-arena experience, national broadcast commentary and international IIHF commentary in real time. No app, no registration, no additional hardware.

accessify.live was deployed across two Ice Hockey World Championship venues in Switzerland: Zurich and Fribourg.
The service made live audio and accessibility content instantly available via QR code, directly on visitors' own smartphones. Fans could choose between arena audio, live transcription and translation, SRF, RTS, RSI and IIHF commentary.
The setup supported a wide range of use cases: people using hearing aids, visitors relying on clearer arena audio, fans following live commentary in the stadium, and international audiences using transcription and translation.
Front Row For Everyone
Without an app, without extra hardware, without barriers.
Reported figures are based on unique IPs / distinct devices, providing a conservative baseline of audience reach. Since visitors could access accessify.live multiple times across different games, periods, days or locations, the actual number of interactions was likely higher. Applying a cautious 1.5 - 2.0× event-use multiplier, the Ice Hockey World Championship deployment generated an estimated 4'928 - 6'570 interactions.
Measured reach
Based on unique IPs / distinct devices
Estimated total usage
Based on a cautious 1.5 - 2.0× event-use multiplier
Main venue / broadcast environment
3'494 - 4'658 estimated interactions
Main venue / broadcast environment
1'434 - 1'912 estimated interactions
Figures are rounded and based on access data. Estimated interactions apply a cautious 1.5 - 2.0× multiplier to reflect repeated usage across games, periods, days and locations. Figures may also include people who scanned the QR code out of interest or used the service without a specific accessibility need.
Distinct devices per channel and location. Hall audio, transcription and translation formed the largest usage group, while SRF and IIHF commentary also showed strong engagement. RTS and RSI provided additional multilingual access for national audiences.
Accessify gave me real added value. I caught so much more than without an earpiece.
For visitors to easily use a digital access service like accessify.live, the visibility of the QR code before and during the event is key. During the Ice Hockey World Championship, several communication measures were already in place. The experience also points to ways visibility can be further increased in future deployments.
To help even more visitors discover and use the service early on, in-stadium communication can become even more visible and more frequently repeated. This includes additional signage at central locations in the venue, integration into digital channels, and short, easy-to-understand prompts on the screens before and during the event.
Swiss public broadcaster SRF highlighted the accessify.live service during the Ice Hockey World Championship as a way to make the stadium experience in Zurich and Fribourg more accessible and more immersive.
The article explains that visitors could use their own smartphones to listen to live commentary from SRF, RTS, RSI and IIHF, as well as the arena speaker and music with real-time subtitles.
accessify.live gave fans direct access to live audio and accessibility channels on their own smartphones. The service was designed for use in large arenas and live sports environments.
Live arena / event audio
Audio for hearing aids
Real-time transcription
Live translation
SRF commentary
RTS commentary
RSI commentary
IIHF commentary
Smartphone-based access
No app · no registration · no hardware
See real deployment footage from Zurich and Fribourg. All videos are available in the playlist below.

Main venue / broadcast environment
Large-scale arena setup with live game conditions, high audience density and multiple commentary channels.

Main venue / broadcast environment
Arena deployment with local audience flows, multilingual access needs and live commentary integration.
The Ice Hockey World Championship deployment showed that accessible live content can be delivered in demanding sports environments with one simple user journey: scan a QR code and choose the channel you need.
The service helped fans follow the game more clearly inside the stadium, whether through arena audio, live subtitles, translation or commentary from SRF, RTS, RSI and IIHF.
Reported usage reflects both audience groups with specific accessibility needs and wider use cases around live sport, commentary, language access and a richer in-stadium experience.

Live accessibility for sports events. No app. No hardware. No barriers.
accessify.live